Question:
How to use if/else in Python to change to a different audio channel?

Solution


To trigger a change to a different audio channel in Python using if/else statements, you'll typically need a library that allows you to interact with audio. One popular library for this purpose is pygame, which provides functionalities for handling audio events.


Here is the code to trigger a change to a different audio channel via if/else using python:


import pygame


pygame.init()

main_channel = pygame.mixer.Channel(0)

pause_channel = pygame.mixer.Channel(1)

main_channel.play(pygame.mixer.Sound("quiztime.ogg"), loops=-1, fade_ms=5000)

pause_channel.play(pygame.mixer.Sound("rickroll.ogg"), loops=-1, fade_ms=5000)

pause_channel.pause()


# Secret Word

secret_word = "rickroll"


# Created a 'guess' variable using the input statement


guess = input("Can you guess the secret word?: ")


# Added a guess count to implement hint system


guess_count = 0


# Condition using the While keyword


while guess != secret_word:

    guess_count += 1

    print("Almost... Try Again! ")

    guess = input("New Guess here plz: ")

    if guess_count == 3:

        print("Tis an old meme good friend...")

        guess = input("New Guess here plz: ")

    elif guess_count == 5:

        print("Think of a ginger man with soul~")

        guess = input("New Guess here plz: ")

    elif guess_count == 10:

        print("I wouldn't give you up ;)")

        guess = input("New Guess here plz: ")


main_channel.pause()

pause_channel.unpause()

print("We're no strangers to loooooove~")


# If press enter exit, else

current_input = input("Press ENTER to exit!")

while current_input:

    current_input = input("Press ENTER to exit!")



Note: pygame uses indices to refer to different channels, and you can create multiple channels to handle different audio simultaneously. Make sure to install pygame before running the script by using:


pip install pygame


Adjust the script based on your specific use case, such as implementing a loop to continuously check for the condition or integrating it with other functionalities in your application.


  • When guess != secret_word the loop works. So, if guess becomes the same as secret_word, the loop exits. Thus, we need to add the rickroll audio when guess matches. Your logic is correct, it will be just after the loop ends, which is the code that will be executed when loop exits.


  • current_input takes in your next keystroke. If you press Enter, the value of current_input is None, which will help you exit this loop. Otherwise, you will continue getting rickrolled! :)


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Ritu Singh

Ritu Singh

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